Designing The Model Of Mathematical Educational Board Games Based On A Systematic Review.

Authors
Abstract
The aim of the present research is to design a model of educational board games. The research method was systematic review. The community includes valid national and international sources and documents on the subject of research in both Persian and English. The sampling method was purposive and criterion-based, selected through searches in the databases of Eric, Emerald, Wiley, Science Direct, Taylor & Francis, and general searches on the internet using Google and Google Scholar between the years 2015 and 2023. For data analysis in this section, open coding, axial coding, and selective coding were employed using Atlas Ti software. Additionally, to validate the desired model, a Delphi method survey was conducted with 15 experts, and after several rounds of data exchange, the final model was ultimately approved. The results of the present research include 6 main categories, 16 subcategories, and 56 sub-subcategories. The main categories include design, which encompasses preliminary design and mechanics; production, including resources, initial implementation, small group execution, and feedback; execution, consisting of preparation and gameplay or user experience; evaluation and validity, which includes educational discourse, player feedback, and final feedback from the game developer; publication, covering final production, customization capability, and development and improvement; and analysis, which involves the game developer's perspective, audience analysis, context, and curricular requirements.
Keywords

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